Just so you know, I'm going to change a few bits around before I move out of the two offices I've done, but I'm nearly there. I'm thinking about converting the windows from damageOpenTimed to bumpOpenTimed, that way we can crash through them rather then having to shoot them - bit more fun (Gah, was about to type realistic - how many (closed) windows do you jump through? - Could I make them cause superficial damage? Not sure, might be worth a go though), I'm also going to make the tiles a bit more realistic, as the ceilings aren't randomly covered in tiles, but are mostly white with areas of tiles, so I want to fix that, bit of an arse though as I spent a fair bit of time lining up all those tile textures on each brush . Ho hum.
Popped in a few path nodes over the weekend so the bots behave a bit better - ie leave their spawn points before they spot another bot/player, go and get some of the guns, and then spot another player and kill them… makes testing it a bit better - I occasionally get hit now, rather than rarely…
Another excuse: I've been a tad busy at work to finish off the windows tutorial, but I'll get it finished soon I'm sure.
Filed under: Excuses, Games, Unreal